Timeline for What do I need to know about game design before I design and develop a game in Silverlight?
Current License: CC BY-SA 3.0
15 events
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Apr 13, 2017 at 12:18 | history | edited | CommunityBot |
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
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Apr 25, 2011 at 11:34 | vote | accept | Phil Helix | ||
Apr 25, 2011 at 11:01 | answer | added | Kylotan | timeline score: 2 | |
Apr 25, 2011 at 7:21 | comment | added | Phil Helix | @Tetrad - I have edited the post | |
Apr 25, 2011 at 7:21 | history | edited | Phil Helix | CC BY-SA 3.0 |
added 140 characters in body
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Apr 25, 2011 at 7:07 | history | edited | Phil Helix | CC BY-SA 3.0 |
added 239 characters in body
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Apr 25, 2011 at 6:14 | comment | added | Tetrad |
-1, "a game" is too broad. There are lots of aspects to all of those engines/frameworks you have listed, and you have given us no detail to go on. You don't have any goals, you haven't listed any requirements, and I'm not sure what exactly you're looking for. From the faq: you should ask practical, answerable questions based on actual problems that you face .
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Apr 25, 2011 at 3:04 | answer | added | ashes999 | timeline score: 2 | |
Apr 24, 2011 at 23:58 | comment | added | Tim Holt | This is now a pretty confusing question. The title asks one question, the body asks another one... | |
Apr 24, 2011 at 23:00 | history | edited | Tetrad |
edited tags
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Apr 24, 2011 at 22:07 | comment | added | Tim Holt | Actually, why isn't a bad thing to ask either :) Don't fall into the trap of thinking you need to learn a lot before you do something - you'll learn a lot doing along the way. A lot of people don't do anything, just think about it. Be a doer. Doer's get more games completed! | |
Apr 24, 2011 at 20:08 | history | edited | Phil Helix | CC BY-SA 3.0 |
edited title
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Apr 24, 2011 at 20:07 | comment | added | Phil Helix | Good point - I'll edit | |
Apr 24, 2011 at 20:06 | comment | added | Kylotan | Should your title begin with the word 'what' rather than 'why'? | |
Apr 24, 2011 at 19:01 | history | asked | Phil Helix | CC BY-SA 3.0 |