II'm developing with Unity 5 and I know that there are some methodesmethods you can use like in the code below:
public class MyGameElement : MonoBehaviour
{
private void Awake() { }
private void Start() { }
private void Update() { }
private void FixedUpdate() { }
// and more
}
I know what they do but I find it strange that the methods can be private. However therethey are not called into my code I've writewritten. Here you've an image with code lens (I use VS 2015 Professional for coding) where you can relayreally see that it has zero references.
The second 'strange' thing for me is that the methods aren't overwritten.
So my question is now is there anything that Unity go add or donehas implemented into the MonoBehaviour
class that the methods can call?