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Jan 24, 2016 at 11:35 comment added user75648 can you please send your project to me so that i understand where is the mistake I'm doing?
Jan 24, 2016 at 10:24 comment added Kelly Thomas @user75648 Hmm.. This should work (or at least it does for me). Are your sprites large (in game units)? If so you might increase rayLength. If that doesn't get it working you might try debug it, using Debug.DrawRay() to draw both raycast and hit.normal should help you see what is going wrong.
Jan 24, 2016 at 8:28 comment added user75648 Im using -90 In standardRotation. Because my player flips up side down when 90degrees is used. But either way the rotation freezes though.
Jan 24, 2016 at 7:33 comment added Kelly Thomas @user75648 Then it sounds like you might need a different value for standardRotation.
Jan 24, 2016 at 6:54 comment added user75648 Tried your code but the final angle that i get is 180degrees and my player gets locked to that rotation.
Jan 23, 2016 at 9:28 history edited Kelly Thomas CC BY-SA 3.0
added 926 characters in body
Jan 23, 2016 at 9:03 comment added user75648 I want dynamic rotation(more like tilt)because I'm using asymmetrical/ uneven platform see my edited question.
Jan 23, 2016 at 8:28 history edited Kelly Thomas CC BY-SA 3.0
added 410 characters in body
Jan 23, 2016 at 8:23 history undeleted Kelly Thomas
Jan 23, 2016 at 8:12 history deleted Kelly Thomas via Vote
Jan 23, 2016 at 8:06 history edited Kelly Thomas CC BY-SA 3.0
added 241 characters in body
Jan 23, 2016 at 8:06 comment added user75648 see my edited question i don't have an option to freeze different axis I'm using RIgidBody2D as i mentioned i don't want to freeze rotation.
Jan 23, 2016 at 8:00 history answered Kelly Thomas CC BY-SA 3.0