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user75648
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How to get dynamic rigid bodyRigidBody rotation/tilt on uneven platform?

I have a rigid body with PolygonCollider2D which has some complex circular shape like this...

enter image description here

And asymetricaland I'm using uneven platform like this..

enter image description here

Im using Following code to move the object forward

CharacterRigidBody.velocity = new Vector2 (speed, CharacterRigidBody.velocity.y);

Problem : The rigid body keeps on rotating when it moves forward.

enter image description here

I want the character to move without rotation on asymmetrical platform(above).But i don't want to freeze rotation because i want the character to tilt when climbing or decending platform.

enter image description here

My RigidBody2D config(I'm using unity 5.1.2)

enter image description here

Can collider do anything with this problem?

How to get dynamic rigid body rotation/tilt?

I have a rigid body with PolygonCollider2D which has some complex circular shape like this...

enter image description here

And asymetrical platform like this..

enter image description here

Im using Following code to move the object forward

CharacterRigidBody.velocity = new Vector2 (speed, CharacterRigidBody.velocity.y);

Problem : The rigid body keeps on rotating when it moves forward.

I want the character to move without rotation on asymmetrical platform(above).But i don't want to freeze rotation because i want the character to tilt when climbing or decending platform.

enter image description here

My RigidBody2D config(I'm using unity 5.1.2)

enter image description here

Can collider do anything with this problem?

How to get dynamic RigidBody rotation/tilt on uneven platform?

I have a rigid body with PolygonCollider2D which has some complex circular shape and I'm using uneven platform.

Im using Following code to move the object forward

CharacterRigidBody.velocity = new Vector2 (speed, CharacterRigidBody.velocity.y);

Problem : The rigid body keeps on rotating when it moves forward.

enter image description here

I want the character to move without rotation on asymmetrical platform(above).But i don't want to freeze rotation because i want the character to tilt when climbing or decending platform.

My RigidBody2D config(I'm using unity 5.1.2)

enter image description here

Can collider do anything with this problem?

added 86 characters in body; edited title
Source Link
user75648
  • 181
  • 2
  • 3
  • 18

How to stopget dynamic rigid body rotation/tilt?

I have a rigid body with PolygonCollider2D which has some complex circular shape like this...

enter image description here

And asymetrical platform like this..

enter image description here

Im using Following code to move the object forward

CharacterRigidBody.velocity = new Vector2 (speed, CharacterRigidBody.velocity.y);

Problem : The rigid body keeps on rotating when it moves forward.

I want the character to move without rotation on asymmetrical platform(above).But i don't want to freeze rotation because i want the character to tilt when climbing or decending platform.

enter image description here

My RigidBody2D config(I'm using unity 5.1.2)

enter image description here

Can collider do anything with this problem?

How to stop rigid body rotation?

I have a rigid body with PolygonCollider2D which has some complex circular shape like this...

enter image description here

And asymetrical platform like this..

enter image description here

Im using Following code to move the object forward

CharacterRigidBody.velocity = new Vector2 (speed, CharacterRigidBody.velocity.y);

Problem : The rigid body keeps on rotating when it moves forward.

I want the character to move without rotation on asymmetrical platform(above).But i don't want to freeze rotation because i want the character to tilt when climbing or decending platform.

My RigidBody2D config(I'm using unity 5.1.2)

enter image description here

Can collider do anything with this problem?

How to get dynamic rigid body rotation/tilt?

I have a rigid body with PolygonCollider2D which has some complex circular shape like this...

enter image description here

And asymetrical platform like this..

enter image description here

Im using Following code to move the object forward

CharacterRigidBody.velocity = new Vector2 (speed, CharacterRigidBody.velocity.y);

Problem : The rigid body keeps on rotating when it moves forward.

I want the character to move without rotation on asymmetrical platform(above).But i don't want to freeze rotation because i want the character to tilt when climbing or decending platform.

enter image description here

My RigidBody2D config(I'm using unity 5.1.2)

enter image description here

Can collider do anything with this problem?

added 134 characters in body
Source Link
user75648
  • 181
  • 2
  • 3
  • 18

I have a rigid body with PolygonCollider2D which has some complex circular shape like this...

enter image description here

And asymetrical platform like this..

enter image description here

Im using Following code to move the object forward

CharacterRigidBody.velocity = new Vector2 (speed, CharacterRigidBody.velocity.y);

Problem : The rigid body keeps on rotating when it moves forward.

I want the character to move without rotation on asymmetrical platform(above).But i don't want to freeze rotation because i want the character to tilt when climbing or decending platform.

My RigidBody2D config(I'm using unity 5.1.2)

enter image description here

Can collider do anything with this problem?

I have a rigid body with PolygonCollider2D which has some complex circular shape like this...

enter image description here

And asymetrical platform like this..

enter image description here

Im using Following code to move the object forward

CharacterRigidBody.velocity = new Vector2 (speed, CharacterRigidBody.velocity.y);

Problem : The rigid body keeps on rotating when it moves forward.

I want the character to move without rotation on asymmetrical platform(above).But i don't want to freeze rotation because i want the character to tilt when climbing or decending platform.

My RigidBody2D config(I'm using unity 5.1.2)

enter image description here

I have a rigid body with PolygonCollider2D which has some complex circular shape like this...

enter image description here

And asymetrical platform like this..

enter image description here

Im using Following code to move the object forward

CharacterRigidBody.velocity = new Vector2 (speed, CharacterRigidBody.velocity.y);

Problem : The rigid body keeps on rotating when it moves forward.

I want the character to move without rotation on asymmetrical platform(above).But i don't want to freeze rotation because i want the character to tilt when climbing or decending platform.

My RigidBody2D config(I'm using unity 5.1.2)

enter image description here

Can collider do anything with this problem?

added 134 characters in body
Source Link
user75648
  • 181
  • 2
  • 3
  • 18
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added 2 characters in body; added 2 characters in body
Source Link
user75648
  • 181
  • 2
  • 3
  • 18
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Source Link
user75648
  • 181
  • 2
  • 3
  • 18
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