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Kromster
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I have a question about the popular FXAA shaders that are out there written using HLSL or GLSL, and they all mainly feature these three parameters:

#define FXAA_REDUCE_MIN (1.0 / 128.0)  //0.0078125
#define FXAA_REDUCE_MUL (1.0 / 8.0)  //0.125
#define FXAA_SPAN_MAX 8.0

I looked all over the Internet, but could not find a proper explanation aboutWhat is the function of each parameter. Can anyone help?

I have a question about the popular FXAA shaders that are out there written using HLSL or GLSL, and they all mainly feature these three parameters:

#define FXAA_REDUCE_MIN (1.0 / 128.0)  //0.0078125
#define FXAA_REDUCE_MUL (1.0 / 8.0)  //0.125
#define FXAA_SPAN_MAX 8.0

I looked all over the Internet, but could not find a proper explanation about the function of each parameter. Can anyone help?

I have a question about the popular FXAA shaders that are out there written using HLSL or GLSL, and they all mainly feature these three parameters:

#define FXAA_REDUCE_MIN (1.0 / 128.0)  //0.0078125
#define FXAA_REDUCE_MUL (1.0 / 8.0)  //0.125
#define FXAA_SPAN_MAX 8.0

What is the function of each parameter?

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FXAA Parameter Confusion

I have a question about the popular FXAA shaders that are out there written using HLSL or GLSL, and they all mainly feature these three parameters:

#define FXAA_REDUCE_MIN (1.0 / 128.0)  //0.0078125
#define FXAA_REDUCE_MUL (1.0 / 8.0)  //0.125
#define FXAA_SPAN_MAX 8.0

I looked all over the Internet, but could not find a proper explanation about the function of each parameter. Can anyone help?