Timeline for How to give each player in card game the same shuffled deck?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Jan 11, 2016 at 22:53 | vote | accept | zardon | ||
Jan 11, 2016 at 22:51 | comment | added | zardon | Seeds sounds interesting idea. | |
S Jan 11, 2016 at 22:49 | history | suggested | PearsonArtPhoto | CC BY-SA 3.0 |
Fixed formatting.
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Jan 11, 2016 at 22:20 | review | Suggested edits | |||
S Jan 11, 2016 at 22:49 | |||||
Jan 11, 2016 at 21:42 | answer | added | Philipp | timeline score: 4 | |
Jan 11, 2016 at 21:05 | comment | added | Draco18s no longer trusts SE | My immediate reaction was "use a seed." The seed could be arbitrary (such as "time in milliseconds since UTC 0" or whatever) so long as the value of that seed can be saved. Then a connecting player only needs two pieces of information: the seed (to shuffle the deck) and the number of cards already removed from the top. | |
Jan 11, 2016 at 20:59 | history | asked | zardon | CC BY-SA 3.0 |