Timeline for Simple Update loop to show questions one at a time
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Apr 25, 2011 at 15:20 | vote | accept | Tom | ||
Apr 25, 2011 at 13:24 | comment | added | Tom | EDIT: I didn't realise that the Draw method had been changed which I've done now. It seems to work now apart from one issue - the questions and answers have stopped cycling through, but it showing the "|orange: 9" which is the way I've set up the XML file. | |
Apr 25, 2011 at 13:06 | comment | added | Tom | Edit: I got it working, I made a local variable within the Update method but I forgot to put "= new KeyBoardState" which has made it work. Now when the game runs, it still displays all the questions one after another and doesnt stop.. | |
Apr 25, 2011 at 13:01 | comment | added | Tom | I've tried using this but I've got problems with the keyboardstate method that Roy T has given. Its giving an error for the line "GetState" saying its a method used incorrectly. I tried making a variable for the Update method for currentState but that hasnt worked either... :( | |
Apr 22, 2011 at 17:35 | comment | added | Nate | @Roy a good point on keypress. | |
Apr 22, 2011 at 7:51 | comment | added | Roy T. | I think your answer is better than mine :). Small addendum A lot of newbies have problems with detecting a keypress (because its hard to hold a button for less than 15ms. So here is the code that to detect a key press: KeyBoardState oldState; if(Keyboard.GetState.IsKeyDown(Keys.A) && !oldState.IsKeyDown(Keys.A)){ userChoseAnswer = true; } oldState = Keyboard.GetState(); | |
Apr 21, 2011 at 21:42 | comment | added | Ray Dey | +1 This. A question and answer game shouldn't worry about timing unless they're timed questions, but the primary sentinel value should be checking whether a user has answered in the first place. | |
Apr 21, 2011 at 20:13 | history | edited | Nate | CC BY-SA 3.0 |
fixed a bug in my code :)
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Apr 21, 2011 at 19:20 | history | answered | Nate | CC BY-SA 3.0 |