Timeline for Unity or MonoTouch with XNATouch/MonoGame? same price
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Jun 18, 2011 at 19:19 | comment | added | Jonathan Connell | @Alex Schearer : This is true, Unity is now accepted on iOS, Flash isn't because of the security problems... | |
May 19, 2011 at 18:59 | comment | added | Alex Schearer | My understanding is that Apple reversed its position about other languages being used for iPhones apps. | |
Apr 20, 2011 at 20:22 | comment | added | scriptocalypse | They could, but let's put it this way: When they were making a big deal about forbidding applications generated by the Adobe iOS Flash packager they were simultaneously accepting and allowing Unity apps in spite of the "letter of the law" forbidding Unity as well. If you want to be 'safe' then you simply stick with Objective C. Otherwise, it's really a matter of which entity or framework they decide to make an example of. Maybe it will be the one you want to use, maybe not. That's the price you pay for entry into their 'game'. | |
Apr 19, 2011 at 19:39 | comment | added | Nate | I think so, but I do not know enough about how Unity works on iOS to say for sure. All that said, that is why I point out that even as such, I wouldn't avoid MonoTouch if I needed to develop commercial iOS apps and Objective-C still didn't look appealing to me. | |
Apr 19, 2011 at 19:05 | comment | added | Spooks | If they blocked something like MonoTouch, could they block things like Unity as well? | |
Apr 19, 2011 at 18:37 | history | answered | Nate | CC BY-SA 3.0 |