Timeline for XNA Texture2D Copy Error
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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S Dec 26, 2015 at 17:26 | history | suggested | user35344 | CC BY-SA 3.0 |
removed the new title, we don't do the "solved" thing here as it's not necessary
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Dec 26, 2015 at 16:46 | review | Suggested edits | |||
S Dec 26, 2015 at 17:26 | |||||
Dec 26, 2015 at 16:12 | history | edited | Stoort | CC BY-SA 3.0 |
edited title
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Dec 26, 2015 at 16:11 | vote | accept | Stoort | ||
Dec 26, 2015 at 6:38 | answer | added | Stoort | timeline score: 0 | |
Dec 26, 2015 at 5:22 | comment | added | Stoort | Which part do I add the offset from? VertexShader or PixelShader and how? | |
Dec 26, 2015 at 5:20 | history | edited | Stoort | CC BY-SA 3.0 |
Added a little more info. Pics and some code
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Dec 21, 2015 at 16:45 | comment | added | JonBee | An image explaining "it almost - but VERY annoyingly not quite - fits back perfectly" would be helpful. The first thing that comes to mind is that you may need to implement a half pixel offset: msdn.microsoft.com/en-us/library/windows/desktop/… | |
Dec 21, 2015 at 15:41 | history | asked | Stoort | CC BY-SA 3.0 |