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Timeline for XNA GameTime before first Update

Current License: CC BY-SA 3.0

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Apr 19, 2011 at 13:59 comment added Jaxe Thanks, I'll play around with these workarounds and see what works.
Apr 19, 2011 at 13:58 vote accept Jaxe
Apr 18, 2011 at 19:12 comment added Nate Yes, that is likely, but it still doesn't remove having a line in the Update method which passes gameTime somewhere else.
Apr 18, 2011 at 19:01 comment added DrDeth Based on this, the main game Update method could probably update the static time manager class mentioned before any subsequent game components needed it, ie before calling base.Update.
Apr 18, 2011 at 18:32 history answered Nate CC BY-SA 3.0