Timeline for XNA GameTime before first Update
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Apr 19, 2011 at 13:59 | comment | added | Jaxe | Thanks, I'll play around with these workarounds and see what works. | |
Apr 19, 2011 at 13:58 | vote | accept | Jaxe | ||
Apr 18, 2011 at 19:12 | comment | added | Nate | Yes, that is likely, but it still doesn't remove having a line in the Update method which passes gameTime somewhere else. | |
Apr 18, 2011 at 19:01 | comment | added | DrDeth | Based on this, the main game Update method could probably update the static time manager class mentioned before any subsequent game components needed it, ie before calling base.Update. | |
Apr 18, 2011 at 18:32 | history | answered | Nate | CC BY-SA 3.0 |