Timeline for Multiple overlapping rectangles
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Dec 11, 2015 at 23:29 | vote | accept | Jelle | ||
Nov 30, 2015 at 17:51 | comment | added | Felsir | No you wouldn't. In your example (next to you, under you) first the tile next to you would be resolved- the player character will be pushed out the tile. So position and collision rectangle is updated. Now the for loop continues, the tile below triggers a collision and the player is pushed upwards out of that collision. This is how collisions are resolved in order. | |
Nov 30, 2015 at 16:22 | comment | added | Jelle | Do I still need booleans to "move the player out of collision position"? Because I don't know how to do it without booleans (for example when there is a block next to you and under you). | |
Nov 29, 2015 at 21:29 | comment | added | Felsir | The player and tile classes have the handlecollision methods. | |
Nov 29, 2015 at 21:15 | comment | added | Jelle |
Thank you, I will try this as soon as possible! But are the HandleCollision methods implemented in different classes, like a Player and Tile class ? (I have these classes)
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Nov 29, 2015 at 19:32 | history | answered | Felsir | CC BY-SA 3.0 |