Timeline for Why has it become commonplace for NPCs to have one weapon per class instead of variants?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Sep 13, 2011 at 21:40 | comment | added | Hackworth | @jhocking spot-on I'd say. Most players don't want truly want intelligent behavior in NPCs, they want the satisfaction of having them figured out. It's truly an art to strike the right balance between NPCs that are braindead, cheaters with robotic precision, or plain unpredictable randomness. | |
Sep 13, 2011 at 19:35 | history | edited | jhocking | CC BY-SA 3.0 |
the first line was unnecessary and a little dismissive
|
Apr 14, 2011 at 2:52 | vote | accept | CommunityBot | ||
Apr 13, 2011 at 15:29 | comment | added | hiddensunset4 | It'd be funny to see a player do that as well, but somehow they always come out fine, not even tinnitus :P | |
Apr 13, 2011 at 14:25 | comment | added | Nate | It would be quite funny to see the AI screw up though and use a Rocket Launcher in a confined space... | |
Apr 13, 2011 at 14:16 | history | edited | jhocking | CC BY-SA 3.0 |
added 105 characters in body
|
Apr 13, 2011 at 14:11 | history | answered | jhocking | CC BY-SA 3.0 |