Timeline for What things should an indie game developer never do?
Current License: CC BY-SA 2.5
7 events
when toggle format | what | by | license | comment | |
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May 4, 2011 at 23:04 | comment | added | Nick Bedford | Precisely what Gastón said. | |
Dec 9, 2010 at 18:30 | comment | added | Gastón | Besides, most people that want to do a MMORPG are usually fall in the category of I-have-this-totally-awesome-MMORPG-idea-that-will-be-the-next-WoW...two months later you found their project abandoned, lingering on SF with just the game concept commited | |
Dec 2, 2010 at 1:05 | comment | added | Nick Bedford | I think there's one fundamental flaw in your argument. "Massively" multiplayer... | |
Dec 1, 2010 at 23:13 | comment | added | Stephen Belanger | There's nothing wrong with starting with an MMORPG, if you aren't totally unrealistic about it. Obviously 3D is totally out of the question, and any quest system would be greatly simplified. | |
Nov 1, 2010 at 15:08 | history | made wiki | Post Made Community Wiki by Tetrad | ||
Jul 23, 2010 at 19:50 | comment | added | zaratustra | This. Specially if it's exactly like World of Warcraft but adds a couple of really awesome classes. | |
Jul 22, 2010 at 5:39 | history | answered | Nick Bedford | CC BY-SA 2.5 |