Timeline for Memory-Efficient, Optimized Terraria-Like 2D Lighting
Current License: CC BY-SA 3.0
3 events
when toggle format | what | by | license | comment | |
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Sep 23, 2015 at 1:40 | review | First posts | |||
Sep 23, 2015 at 6:14 | |||||
Sep 23, 2015 at 1:40 | comment | added | Jmrapp | Yeah I definitely already had the idea to only handle it if it is on the screen. I have the world split off into chunks that are 50x50 tiles so I would only find the lights saved within there and update/render them. I have a ton of cases and specifics written down that would speed it up. Maybe I should just implement it instead of asking questions and going in circles. And yes pushing the work off to the GPU would be done through shaders. | |
Sep 23, 2015 at 1:36 | history | answered | Kelly Corcoran | CC BY-SA 3.0 |