Timeline for MonoGame 3.4 Content Pipeline Extension missing reference
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Sep 20, 2015 at 20:26 | comment | added | craftworkgames | Don't worry about refactoring yet. The first thing to do is open a discussion about what it does and how it's useful. | |
Sep 20, 2015 at 13:29 | comment | added | Felsir | I'll see if I can refactor the spriteatlas content importer so it is generic enough. At the moment it is not in a state to release it 'in the wild' so to speak. | |
Sep 20, 2015 at 13:12 | comment | added | craftworkgames | You're welcome. The importers sound interesting. I'd love to know more about them. Would you consider posting more info on the MonoGame.Extended github page? | |
Sep 20, 2015 at 13:07 | comment | added | Felsir | I started fixing an old XNA importer for Spriter (the animation tool). I ran in a couple of issues and fixed them recreating the importer from scratch using your tutorial. Since then, I made an importer that takes an XML file as input- the XML contains paths where I store my images. The processor creates a texture atlas and writes the image and a dictionary of filenames(key) and struct of texture2D and rectangle(value) to a single contentfile. Works like a charm! Thanks for writing the blog :-) | |
Sep 20, 2015 at 12:59 | comment | added | craftworkgames | Glad to see my tutorial has been helpful ;) I'd love to know what kind of importers you've been making. | |
Sep 20, 2015 at 12:48 | comment | added | Felsir | :-) by 15 seconds yeehaw | |
Sep 20, 2015 at 12:48 | comment | added | Pip | beat me to it! :P | |
Sep 20, 2015 at 12:47 | history | answered | Felsir | CC BY-SA 3.0 |