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Sep 20, 2015 at 20:26 comment added craftworkgames Don't worry about refactoring yet. The first thing to do is open a discussion about what it does and how it's useful.
Sep 20, 2015 at 13:29 comment added Felsir I'll see if I can refactor the spriteatlas content importer so it is generic enough. At the moment it is not in a state to release it 'in the wild' so to speak.
Sep 20, 2015 at 13:12 comment added craftworkgames You're welcome. The importers sound interesting. I'd love to know more about them. Would you consider posting more info on the MonoGame.Extended github page?
Sep 20, 2015 at 13:07 comment added Felsir I started fixing an old XNA importer for Spriter (the animation tool). I ran in a couple of issues and fixed them recreating the importer from scratch using your tutorial. Since then, I made an importer that takes an XML file as input- the XML contains paths where I store my images. The processor creates a texture atlas and writes the image and a dictionary of filenames(key) and struct of texture2D and rectangle(value) to a single contentfile. Works like a charm! Thanks for writing the blog :-)
Sep 20, 2015 at 12:59 comment added craftworkgames Glad to see my tutorial has been helpful ;) I'd love to know what kind of importers you've been making.
Sep 20, 2015 at 12:48 comment added Felsir :-) by 15 seconds yeehaw
Sep 20, 2015 at 12:48 comment added Pip beat me to it! :P
Sep 20, 2015 at 12:47 history answered Felsir CC BY-SA 3.0