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Sep 23, 2015 at 5:15 history edited Kromster CC BY-SA 3.0
edited title
Sep 18, 2015 at 4:01 vote accept Mike Hunt
Sep 17, 2015 at 22:03 answer added Exerion timeline score: 11
Sep 17, 2015 at 19:28 comment added Zenadix +1 for modelling your game after RuneScape. I love that game.
Sep 17, 2015 at 16:10 comment added corsiKa To be perfectly frank, many games solve this using a DSL - a custom scripting language specific to the game.
Sep 17, 2015 at 15:26 history tweeted twitter.com/#!/StackGameDev/status/644532788759261184
Sep 17, 2015 at 14:13 answer added Philipp timeline score: 23
Sep 17, 2015 at 13:29 comment added Mike Hunt If an item was un-tradable, instead of "Drop" it could have "Destroy"
Sep 17, 2015 at 13:27 comment added ashes999 Looking at your list of commands, with the exception of "Equip," it seems like all of them are generic and apply regardless of what the item is -- take, drop, description, move here, etc.
Sep 17, 2015 at 13:19 history edited Vaillancourt CC BY-SA 3.0
Removed offensive material.
Sep 17, 2015 at 13:13 review First posts
Sep 17, 2015 at 13:19
Sep 17, 2015 at 13:13 history asked Mike Hunt CC BY-SA 3.0