Timeline for How to calculate final force vector for the SKSpriteNode
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Sep 18, 2015 at 12:45 | comment | added | Iman Rosstin | @Beraliv Scale what? I don't follow, You will have a black hole that its force increase by getting closer to it, and at a specfic distance your spaceship engine force and the blackhole gravity will be equal and the spaceship miss the chance to escape. a little before that if your space ship moves towards an orbital tangent direction the BH gravity and the spaceship tangent force will create an orbital path which I believe you are looking for. What do you mean by scale? do you mean how to increase black hole gravity? set strength property of your vortex | |
Sep 18, 2015 at 12:35 | comment | added | Beraliv | @lman ok, how can I stop the spaceship around the blackhole and then try to scale it with this field? | |
Sep 18, 2015 at 12:33 | comment | added | Iman Rosstin | @Beraliv goodluck, but I don't understand why you couldn't use SpriteKit fields method, they are much more optimized than an update method code. | |
Sep 18, 2015 at 12:02 | comment | added | Beraliv | @lman I was helped with this stackoverflow.com/questions/31500104/… counting it myself, its close to what I wanted to. | |
Sep 10, 2015 at 17:42 | history | edited | Iman Rosstin | CC BY-SA 3.0 |
added 42 characters in body
|
Sep 10, 2015 at 17:34 | history | answered | Iman Rosstin | CC BY-SA 3.0 |