Timeline for XNA Adding Craters (via GPU) with a "Burn" Effect
Current License: CC BY-SA 2.5
3 events
when toggle format | what | by | license | comment | |
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Apr 7, 2011 at 19:15 | vote | accept | Benixo | ||
Apr 7, 2011 at 19:15 | comment | added | Benixo | Thanks! That's a cool way of doing it too, and similar to what I'm doing now, as you said. I know nothing about HLSL but I'll definitely look into it. Another way I was told I could do is blacken it as I approach the edge of the crater, but I'll try this way too. | |
Apr 7, 2011 at 18:04 | history | answered | Lunin | CC BY-SA 2.5 |