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Timeline for How to create rope?

Current License: CC BY-SA 3.0

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Sep 2, 2015 at 17:06 vote accept CommunityBot
Aug 27, 2015 at 13:48 comment added bummzack Well, you'll probably need some sort of physics-simulation anyway for the movement-calculation. As I said: Modelling the rope completely inside the physics simulation (eg. a chain of connected nodes) can cause instabilities very fast. Less chain segments will increase stability, but then you need to smooth out your rope (eg. use a spline/bezier) or fake it completely. But give it a try, and you'll see. The easiest approach of course is to use an existing physics-engine... (eg. Box2D)
Aug 27, 2015 at 13:05 comment added bummzack Add some random offsets to make it look different every time?
Aug 27, 2015 at 10:44 comment added user70223 But I've noticed that the curves can be at different angles to one another; how is this being achieved?
Aug 27, 2015 at 8:35 history edited bummzack CC BY-SA 3.0
changed from "distance-joint" to "rope/spring-joint".
Aug 27, 2015 at 8:32 comment added bummzack I don't think it looks very realistic at all. It just adds some ripples to the rope, it doesn't bend or anything... to me it looks like it's just being straightened and squashed.
Aug 26, 2015 at 20:55 comment added user70223 Thanks for pointing that out! How would the control points of the bezier be manipulated though, because the example does seem very realistic, not simply like a bezier where it is straightened and "squashed".
Aug 26, 2015 at 20:14 history answered bummzack CC BY-SA 3.0