Timeline for Smooth Wall Collision Detection
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Apr 13, 2017 at 12:18 | history | edited | CommunityBot |
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
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Aug 24, 2015 at 19:30 | comment | added | Fuzzy Logic | PlatyPi, @davidvanbrink and anyone else who would like to help. I've set up a chatroom. We should continue discussing in there instead of here. It is becoming an extended discussion and question/answers is not suited for dynamic exchange. When the problem is resolved, then a proper answer can be posted. | |
Aug 24, 2015 at 19:10 | history | edited | PlatyPi | CC BY-SA 3.0 |
Added pictures & updated code
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Aug 24, 2015 at 17:28 | comment | added | PlatyPi | @FuzzyLogic Oh Ha! Didn't notice that, I'll go fix that right now. | |
Aug 24, 2015 at 17:27 | comment | added | PlatyPi | @Heckel I set it before the player moves, so his last position is tracked. | |
Aug 24, 2015 at 16:55 | comment | added | Fuzzy Logic | Is there some reason that I'm missing why top/bottom is using the horizontal axis and left/right is using the vertical axis? | |
Aug 24, 2015 at 15:36 | answer | added | david van brink | timeline score: 2 | |
Aug 24, 2015 at 13:35 | comment | added | Heckel | How do you set "prevY" and "prevX"? | |
Aug 24, 2015 at 5:47 | history | asked | PlatyPi | CC BY-SA 3.0 |