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Timeline for Smooth Wall Collision Detection

Current License: CC BY-SA 3.0

9 events
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Apr 13, 2017 at 12:18 history edited CommunityBot
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
Aug 24, 2015 at 19:30 comment added Fuzzy Logic PlatyPi, @davidvanbrink and anyone else who would like to help. I've set up a chatroom. We should continue discussing in there instead of here. It is becoming an extended discussion and question/answers is not suited for dynamic exchange. When the problem is resolved, then a proper answer can be posted.
Aug 24, 2015 at 19:10 history edited PlatyPi CC BY-SA 3.0
Added pictures & updated code
Aug 24, 2015 at 17:28 comment added PlatyPi @FuzzyLogic Oh Ha! Didn't notice that, I'll go fix that right now.
Aug 24, 2015 at 17:27 comment added PlatyPi @Heckel I set it before the player moves, so his last position is tracked.
Aug 24, 2015 at 16:55 comment added Fuzzy Logic Is there some reason that I'm missing why top/bottom is using the horizontal axis and left/right is using the vertical axis?
Aug 24, 2015 at 15:36 answer added david van brink timeline score: 2
Aug 24, 2015 at 13:35 comment added Heckel How do you set "prevY" and "prevX"?
Aug 24, 2015 at 5:47 history asked PlatyPi CC BY-SA 3.0