Timeline for Generic multiple containers derived classes for Entity System
Current License: CC BY-SA 3.0
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Oct 23, 2015 at 2:52 | comment | added | Sean Middleditch | @user3909742 Indeed, for convenience, separate the idea of an ECS from t-machine's article and concentrate on just using component-based design and how that affects your general design and architecture of game systems. The cache-friendliness of your components matters waaaay less than you think it does, even in the AAA space; your components probably aren't where your performance bottlenecks are going to be. | |
Aug 31, 2015 at 20:06 | comment | added | jzx | I think you've misunderstood it, though he doesn't do a very good job of identifying the architecture. Not sure if he understands the idea himself. Refer to the original article: cowboyprogramming.com/2007/01/05/evolve-your-heirachy | |
Aug 31, 2015 at 17:58 | comment | added | user3909742 | The reason I am using the components as a mere data container is because I based the entity system on this: t-machine.org/index.php/2007/11/11/… | |
Aug 23, 2015 at 3:16 | history | answered | jzx | CC BY-SA 3.0 |