Skip to main content
4 events
when toggle format what by license comment
Oct 23, 2015 at 2:52 comment added Sean Middleditch @user3909742 Indeed, for convenience, separate the idea of an ECS from t-machine's article and concentrate on just using component-based design and how that affects your general design and architecture of game systems. The cache-friendliness of your components matters waaaay less than you think it does, even in the AAA space; your components probably aren't where your performance bottlenecks are going to be.
Aug 31, 2015 at 20:06 comment added jzx I think you've misunderstood it, though he doesn't do a very good job of identifying the architecture. Not sure if he understands the idea himself. Refer to the original article: cowboyprogramming.com/2007/01/05/evolve-your-heirachy
Aug 31, 2015 at 17:58 comment added user3909742 The reason I am using the components as a mere data container is because I based the entity system on this: t-machine.org/index.php/2007/11/11/…
Aug 23, 2015 at 3:16 history answered jzx CC BY-SA 3.0