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Sep 3, 2015 at 12:47 comment added Jaspreet Singh It actually worked. The screen width and height were in terms of the screen. I converted them to world points and it worked.
Sep 3, 2015 at 12:29 vote accept Jaspreet Singh
Aug 26, 2015 at 9:44 comment added Jaspreet Singh One thing i want to point out is that 0,0 is the center of the world since all the objects have Pivot point at center in Unity. So, the world width would be -Screen.width/2 to Screen.width/2, not 0 to Screen.width.
Aug 26, 2015 at 8:19 comment added Jaspreet Singh Edit: I changed the code to that but it's still the same. It'll just follow the obvious path. pastebin.com/WigcWQhX
Aug 26, 2015 at 7:01 comment added dnk drone.vs.drones Edited , the use of min , max where wrong. Added abs.
Aug 26, 2015 at 6:59 history edited dnk drone.vs.drones CC BY-SA 3.0
added 135 characters in body
Aug 25, 2015 at 18:25 comment added Jaspreet Singh This is what i changed my code to but the behavior is still the same. It won't take the shorter path instead it just takes the obvious path pastebin.com/b0rx1wKa
Aug 23, 2015 at 10:02 history edited dnk drone.vs.drones CC BY-SA 3.0
deleted 1 character in body
Aug 22, 2015 at 20:28 history edited dnk drone.vs.drones CC BY-SA 3.0
added 426 characters in body
Aug 22, 2015 at 17:48 comment added Jaspreet Singh What points should i use in it? destination and target? and How would i determine which direction to go in? I'm confused.
Aug 22, 2015 at 16:00 history answered dnk drone.vs.drones CC BY-SA 3.0