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Oct 23, 2015 at 21:40 comment added Anko Here's a question asking how to do this in the general sense.
Aug 24, 2015 at 10:44 history edited Javasamurai CC BY-SA 3.0
added 78 characters in body
Aug 21, 2015 at 10:47 answer added Hash Buoy timeline score: 1
Aug 21, 2015 at 9:45 comment added Javasamurai I don't know what that means?I just need that the Gameobject must be restricted to the length of the string,which is the hingeJoint anchor to which it is connected.
Aug 21, 2015 at 8:01 comment added Ocelot Try to find normalized direction vector between the string start and the end after physical simulation, then try move object at the dir_vector*string_length and see what happens. I'm not sure if this is possible because I'm not familiar with Unity. This comment is all that I can suggest about your question.
Aug 21, 2015 at 6:27 review First posts
Aug 21, 2015 at 6:36
Aug 21, 2015 at 6:24 history asked Javasamurai CC BY-SA 3.0