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Apr 6, 2011 at 2:28 vote accept Tesserex
Apr 3, 2011 at 15:35 answer added Michael Coleman timeline score: 2
Apr 3, 2011 at 9:02 answer added Robert Massaioli timeline score: 0
Apr 3, 2011 at 4:50 comment added Tesserex @Blecki - That may or may not work for me - my system is customizable, so it would be a pretty generic change. Anyway, I'm still interested if anyone knows the "correct" game loop ordering.
Apr 3, 2011 at 4:48 comment added Blecki The way I solved the problem of 'falling after a platform' was to not transition into the falling-state until the player has been out of contact with the floor for at least two frames. The player falls; but the animations don't change so the player doesn't notice. This also handles walking down slopes pretty well.
Apr 3, 2011 at 0:08 history tweeted twitter.com/#!/StackGameDev/status/54334515639889920
Apr 2, 2011 at 22:01 comment added Michael Coleman I don't fully understand, but since mega man and the platform move together, then maybe it wouldn't be a horrible thing to bind their movement together. (if they move together like one entity, why not program them to be one entity or at least bind them in some fashion?)
Apr 2, 2011 at 20:30 history asked Tesserex CC BY-SA 2.5