Timeline for MonoGame/XNA 3D fbx model produces strange rendering output
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Aug 14, 2015 at 10:13 | vote | accept | justinnk | ||
Aug 14, 2015 at 10:13 | history | edited | justinnk | CC BY-SA 3.0 |
Removed the former edit and postet it as answer.
|
Aug 14, 2015 at 10:12 | answer | added | justinnk | timeline score: 1 | |
Aug 12, 2015 at 10:41 | answer | added | bartosz.baczek | timeline score: 0 | |
Aug 12, 2015 at 9:18 | history | edited | justinnk | CC BY-SA 3.0 |
explained my way to solution
|
Aug 11, 2015 at 21:02 | comment | added | dimitris93 |
Is the problem just on this specific model ? Although I am pretty sure your code has the same result, just in case, take a moment and try the most basic way to draw the model. The code you need is on the Step 4 in that site. The foreach statement is done a bit differently: foreach (ModelMesh mesh in myModel.Meshes) .
|
|
Aug 11, 2015 at 20:21 | answer | added | Superdoggy | timeline score: 0 | |
Aug 11, 2015 at 19:37 | answer | added | Stefan Agartsson | timeline score: 0 | |
Aug 11, 2015 at 18:46 | history | edited | justinnk |
edited tags
|
|
Aug 11, 2015 at 18:26 | review | First posts | |||
Aug 11, 2015 at 18:33 | |||||
Aug 11, 2015 at 18:23 | history | asked | justinnk | CC BY-SA 3.0 |