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Aug 10, 2015 at 0:41 comment added david van brink @akaltar (y) It's all tradeoffs. If it works, then, AOK!
Aug 9, 2015 at 20:26 comment added akaltar Mine is a one man project, and as I realized, the main greatness of TDD comes from better teamwork. In small teams, where everyone knows what he has to do clearly, I believe TDD is just a slowdown. But with larger projects and more contributors it definitely is a great idea.
Aug 9, 2015 at 13:20 comment added david van brink @akaltar On graphics code I agree with you. For game logic, physics engine, level loading and such, I've had good success with TDD. Doing so also guides you towards a cleaner separation of logic & graphics. "Testing slows us down" is a common fallacy. Here's one: jamesgolick.com/2007/8/22/…
Aug 9, 2015 at 10:21 comment added akaltar I don't think unit testing is suitable for games. Its extremely hard to unit test graphics code, and thats one of the key points of games. I speak from experience, I have tried, but abandoned testing because it slowed down my progress by a factor of 10.
Aug 8, 2015 at 16:30 history answered david van brink CC BY-SA 3.0