Timeline for How to load and unload objects at a certain radius from the player?
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Aug 4, 2015 at 12:07 | comment | added | Avanak | I'm currently thinking about a 3d chuncked loading system, this is however not the ideal way. This means that very dim stars are also loaded when beight stars are | |
Aug 4, 2015 at 11:55 | review | Low quality posts | |||
Aug 4, 2015 at 22:28 | |||||
Aug 4, 2015 at 11:43 | comment | added | John Smith | You could make all the stars one object and save only the object that holds the stars itself. | |
Aug 4, 2015 at 11:39 | comment | added | Avanak | That would work in a way, but it would mean that I will be saving thousands, maybe even millions of stars. | |
Aug 4, 2015 at 11:36 | history | answered | John Smith | CC BY-SA 3.0 |