Timeline for Ray tracing - soft shadow
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Aug 5, 2015 at 19:32 | comment | added | Fabrizio Duroni | Thanks you guys. Now I facing another problem. See the new question gamedev.stackexchange.com/questions/105187/…. Can you help me? | |
Jul 31, 2015 at 19:13 | comment | added | Jeff | This should help: mathworld.wolfram.com/SpherePointPicking.html | |
Jul 31, 2015 at 6:19 | comment | added | Fabrizio Duroni | Thank you guys. I have another question: how dow i select random points on a sphere? Do you have any reference example? | |
Jul 31, 2015 at 6:18 | vote | accept | Fabrizio Duroni | ||
Jul 30, 2015 at 0:36 | comment | added | MooseBoys | GPU Gems has a good article on rendering soft shadows here. It's focused on conventional rendering but the jitter-based sampling pattern should be applicable to positioning the test rays for ray tracing as well. | |
Jul 29, 2015 at 23:49 | history | answered | Jeff | CC BY-SA 3.0 |