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Timeline for Ray tracing - soft shadow

Current License: CC BY-SA 3.0

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Aug 5, 2015 at 19:32 comment added Fabrizio Duroni Thanks you guys. Now I facing another problem. See the new question gamedev.stackexchange.com/questions/105187/…. Can you help me?
Jul 31, 2015 at 19:13 comment added Jeff This should help: mathworld.wolfram.com/SpherePointPicking.html
Jul 31, 2015 at 6:19 comment added Fabrizio Duroni Thank you guys. I have another question: how dow i select random points on a sphere? Do you have any reference example?
Jul 31, 2015 at 6:18 vote accept Fabrizio Duroni
Jul 30, 2015 at 0:36 comment added MooseBoys GPU Gems has a good article on rendering soft shadows here. It's focused on conventional rendering but the jitter-based sampling pattern should be applicable to positioning the test rays for ray tracing as well.
Jul 29, 2015 at 23:49 history answered Jeff CC BY-SA 3.0