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Sep 21, 2017 at 13:44 history tweeted twitter.com/StackGameDev/status/910862250742833153
Jul 17, 2017 at 17:11 vote accept reincarnationofstackexchange
Jul 29, 2015 at 7:43 answer added Fuzzy Logic timeline score: 24
Jul 29, 2015 at 7:28 comment added Fuzzy Logic Ok, I made a test. Fortunately, it's not gimbal lock. I'll post the solution as an answer for you.
Jul 29, 2015 at 5:30 comment added reincarnationofstackexchange How would I use a quaternion to do rotation? I tried transform.rotation = Quaternion.Slerp(-Input.GetAxis("Mouse X"), Input.GetAxis("Mouse X"), Time.deltaTime * freeLookTurningSpeed); , but that gave me errors.
Jul 28, 2015 at 14:06 answer added dnk drone.vs.drones timeline score: 0
S Jul 28, 2015 at 6:21 history suggested Fuzzy Logic CC BY-SA 3.0
link to Input.GetAxis, add unity tag
Jul 28, 2015 at 4:16 review Suggested edits
S Jul 28, 2015 at 6:21
Jul 28, 2015 at 3:56 comment added Fuzzy Logic What you are experiencing sounds like gimbal lock. It happens when you are using euler angles for rotation. I'd have to do some testing to offer a solution. Basically, you need to use quaternions. They don't suffer from gimbal lock.
Jul 28, 2015 at 3:34 review First posts
Jul 28, 2015 at 5:42
Jul 28, 2015 at 3:31 history asked reincarnationofstackexchange CC BY-SA 3.0