Timeline for How to make a rocket follow players touch using physics?
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Jul 24, 2015 at 13:09 | history | edited | Everless Drop 41 | CC BY-SA 3.0 |
added 175 characters in body
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Jul 24, 2015 at 13:07 | comment | added | Jaspreet Singh | Increasing the thrust and linear drag in Unity editor does the trick! Thanks | |
Jul 24, 2015 at 13:06 | vote | accept | Jaspreet Singh | ||
Jul 24, 2015 at 12:29 | comment | added | Everless Drop 41 | Let us continue this discussion in chat. | |
Jul 24, 2015 at 12:29 | comment | added | Jaspreet Singh | Sure. But It's just what you gave me | |
Jul 24, 2015 at 12:26 | comment | added | Everless Drop 41 | Okay, would also mind sending me the script on the rocket? | |
Jul 24, 2015 at 12:18 | comment | added | Jaspreet Singh | It's not rotating on the spot but going around in loops. It reaches the point eventually but it has to go in circles too many times. Let me make a .gif out of it and show you | |
Jul 24, 2015 at 12:17 | comment | added | Everless Drop 41 | Hmm, when you say going in circles, is that rotating on the spot, or doing loops (if that makes sense?) | |
Jul 24, 2015 at 12:16 | comment | added | Jaspreet Singh | Touch. But as of right now, I'm using mouse for the touch | |
Jul 24, 2015 at 12:15 | comment | added | Everless Drop 41 | When you say place the point, is that done via a touch or via code? | |
Jul 24, 2015 at 12:11 | comment | added | Jaspreet Singh | Thanks! It's exactly what i was looking for. One problem though. Sometimes the rocket has to make too many round trips before reaching the point. Like it keeps running in circles if i place the point somewhere far away or if i change the point quickly. | |
Jul 24, 2015 at 11:06 | history | answered | Everless Drop 41 | CC BY-SA 3.0 |