Timeline for How to make a rocket follow players touch using physics?
Current License: CC BY-SA 4.0
12 events
when toggle format | what | by | license | comment | |
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Oct 25 at 5:45 | review | Close votes | |||
Nov 6 at 3:07 | |||||
Oct 25 at 5:30 | history | edited | Kromster | CC BY-SA 4.0 |
edited body; edited title
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Jul 24, 2015 at 13:06 | vote | accept | Jaspreet Singh | ||
Jul 24, 2015 at 11:06 | answer | added | Everless Drop 41 | timeline score: 0 | |
Jul 24, 2015 at 10:07 | comment | added | Jaspreet Singh | that game is not mine. You gonna have to use the keys to play that game. But in my game, the rocket would go where the user touches on the screen. But physics would be the same | |
Jul 24, 2015 at 7:27 | comment | added | Umair M | right now you are using arrow keys? What is this about Basically i want the player/rocket to follow a point on the screen where user touches.? | |
S Jul 23, 2015 at 21:31 | history | suggested | onewho |
added Unity tag since this is specific to the unity engine.
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Jul 23, 2015 at 21:00 | comment | added | Jaspreet Singh | I know how to add force but I'm not asking for it. It's quite complex movement and i can't figure out how to do it. You can check the link posted | |
Jul 23, 2015 at 20:49 | comment | added | Honeybunch | Did you google anything or look at the Unity docs? docs.unity3d.com/ScriptReference/Rigidbody.AddForce.html | |
Jul 23, 2015 at 20:39 | review | First posts | |||
Jul 24, 2015 at 0:01 | |||||
Jul 23, 2015 at 20:38 | review | Suggested edits | |||
S Jul 23, 2015 at 21:31 | |||||
Jul 23, 2015 at 20:35 | history | asked | Jaspreet Singh | CC BY-SA 3.0 |