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JPtheK9
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Use an influence map for target searching. Have a grid and on each node, reserve a spot in a collection of units for each team.

For each unit, generate a collection of coordinates within range and offset these coordinates as the unit moves. When a unit searches for a new target, enumerate over its coordinates within range. If another unit is on one of these coordinates, then that unit is within range.

Check this video out for visualization: https://www.youtube.com/watch?v=MEd6XV2Pecw.

I used this method for attack behaviors between about 1000 objects on 4 teams shown here: https://www.youtube.com/watch?v=y_ewoxlZlgc.

This target searching should be used as a broadphase. Once a target is acquired, range checks should still be done for more accuracy but the overhead for that is so small it's insignificant.

Use an influence map for target searching. Have a grid and on each node, reserve a spot in a collection of units for each team.

For each unit, generate a collection of coordinates within range and offset these coordinates as the unit moves. When a unit searches for a new target, enumerate over its coordinates within range. If another unit is on one of these coordinates, then that unit is within range.

Check this video out for visualization: https://www.youtube.com/watch?v=MEd6XV2Pecw.

I used this method for attack behaviors between about 1000 objects on 4 teams shown here: https://www.youtube.com/watch?v=y_ewoxlZlgc.

This target searching should be used as a broadphase. Once a target is acquired, range checks should still be done for more accuracy.

Use an influence map for target searching. Have a grid and on each node, reserve a spot in a collection of units for each team.

For each unit, generate a collection of coordinates within range and offset these coordinates as the unit moves. When a unit searches for a new target, enumerate over its coordinates within range. If another unit is on one of these coordinates, then that unit is within range.

Check this video out for visualization: https://www.youtube.com/watch?v=MEd6XV2Pecw.

I used this method for attack behaviors between about 1000 objects on 4 teams shown here: https://www.youtube.com/watch?v=y_ewoxlZlgc.

This target searching should be used as a broadphase. Once a target is acquired, range checks should still be done for more accuracy but the overhead for that is so small it's insignificant.

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JPtheK9
  • 2k
  • 2
  • 14
  • 32

Use an influence map for target searching. Have a grid and on each node, reserve a spot in a collection of units for each team.

For each unit, generate a collection of coordinates within range and offset these coordinates as the unit moves. When a unit searches for a new target, enumerate over its coordinates within range to find a. If another unit is on one of these coordinates, then that unit is within range.

Check this video out for visualization: https://www.youtube.com/watch?v=MEd6XV2Pecw.

I used this method for attack behaviors between about 1000 objects on 4 teams shown here: https://www.youtube.com/watch?v=y_ewoxlZlgc.

This target searching should be used as a broadphase. Once a target is acquired, range checks should still be done for more accuracy.

Use an influence map for target searching. Have a grid and on each node, reserve a spot in a collection of units for each team.

For each unit, generate a collection of coordinates within range and offset these coordinates as the unit moves. When a unit searches for a new target, enumerate over its coordinates within range to find a unit within range.

Check this video out for visualization: https://www.youtube.com/watch?v=MEd6XV2Pecw.

I used this method for attack behaviors between about 1000 objects on 4 teams shown here: https://www.youtube.com/watch?v=y_ewoxlZlgc.

Use an influence map for target searching. Have a grid and on each node, reserve a spot in a collection of units for each team.

For each unit, generate a collection of coordinates within range and offset these coordinates as the unit moves. When a unit searches for a new target, enumerate over its coordinates within range. If another unit is on one of these coordinates, then that unit is within range.

Check this video out for visualization: https://www.youtube.com/watch?v=MEd6XV2Pecw.

I used this method for attack behaviors between about 1000 objects on 4 teams shown here: https://www.youtube.com/watch?v=y_ewoxlZlgc.

This target searching should be used as a broadphase. Once a target is acquired, range checks should still be done for more accuracy.

Source Link
JPtheK9
  • 2k
  • 2
  • 14
  • 32

Use an influence map for target searching. Have a grid and on each node, reserve a spot in a collection of units for each team.

For each unit, generate a collection of coordinates within range and offset these coordinates as the unit moves. When a unit searches for a new target, enumerate over its coordinates within range to find a unit within range.

Check this video out for visualization: https://www.youtube.com/watch?v=MEd6XV2Pecw.

I used this method for attack behaviors between about 1000 objects on 4 teams shown here: https://www.youtube.com/watch?v=y_ewoxlZlgc.