Timeline for Camera.unproject(Vector3) method is not working in libGdx
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Jun 18, 2015 at 16:55 | vote | accept | Jax | ||
Jun 18, 2015 at 16:55 | comment | added | Jax | As it turned out I forgot to update the camera with cam.update() method. Thanks for the support with ur answer. | |
Jun 18, 2015 at 8:00 | history | edited | nikoliazekter | CC BY-SA 3.0 |
added 142 characters in body
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Jun 17, 2015 at 19:32 | history | edited | nikoliazekter | CC BY-SA 3.0 |
added 835 characters in body
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Jun 17, 2015 at 19:14 | comment | added | Jax | Still nothing... | |
Jun 17, 2015 at 19:06 | comment | added | nikoliazekter |
What if you change camera viewport size to Gdx.graphics.getWidth() Gdx.graphics.getHeight() ?
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Jun 17, 2015 at 18:17 | comment | added | Jax | I am going to use virtual world units in my game, I am just trying to get a grasp on touch input with it. Already read through the linked wiki. Has little on handling input, just how to set up virtual world units. | |
Jun 17, 2015 at 16:00 | history | edited | nikoliazekter | CC BY-SA 3.0 |
added 245 characters in body
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Jun 17, 2015 at 15:49 | comment | added | Jax | When I try this code the texture doesnt appear on the screen at all. | |
Jun 17, 2015 at 15:41 | history | answered | nikoliazekter | CC BY-SA 3.0 |