Timeline for How can I calculate the future position of my moving object?
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Jun 19, 2015 at 9:15 | vote | accept | Nexuz | ||
Jun 19, 2015 at 7:51 | answer | added | Jinbom Heo | timeline score: 1 | |
Jun 17, 2015 at 17:46 | history | edited | Nexuz | CC BY-SA 3.0 |
added 349 characters in body; added 15 characters in body; deleted 25 characters in body
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Jun 17, 2015 at 13:12 | history | edited | Anko | CC BY-SA 3.0 |
Retitled to be more descriptive. Formatted code to reduce horizontal scrolling.
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Jun 17, 2015 at 4:28 | answer | added | Richard Byron | timeline score: 2 | |
Jun 16, 2015 at 23:02 | review | Close votes | |||
Jun 17, 2015 at 13:12 | |||||
Jun 16, 2015 at 22:41 | comment | added | Pieter Geerkens | The 1-D kinetic equations as noted here (gamedev.stackexchange.com/questions/54732/…) can be applied in the horizontal and vertical directions independently. Additional links: gamedev.stackexchange.com/questions/71900/… and gamedev.stackexchange.com/questions/71900/… | |
Jun 16, 2015 at 19:18 | comment | added | Alexandre Desbiens | There will be plenty of people who will see your post, but adding C# to a C++ post is just misleading. I would remove it if I were you. | |
Jun 16, 2015 at 19:09 | comment | added | Nexuz | I'm using C++ but I am more interested in a pseudo code based solution therefore I put both C# and C++ to increase the number of people who may see the post. | |
Jun 16, 2015 at 19:08 | history | edited | Nexuz |
edited tags
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Jun 16, 2015 at 19:06 | comment | added | Alexandre Desbiens | How can your question be about C# and C++ at the same time? By the look of your code this looks like C#, but the last argument makes me wonder... | |
Jun 16, 2015 at 18:58 | history | asked | Nexuz | CC BY-SA 3.0 |