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Jun 19, 2015 at 9:15 vote accept Nexuz
Jun 19, 2015 at 7:51 answer added Jinbom Heo timeline score: 1
Jun 17, 2015 at 17:46 history edited Nexuz CC BY-SA 3.0
added 349 characters in body; added 15 characters in body; deleted 25 characters in body
Jun 17, 2015 at 13:12 history edited Anko CC BY-SA 3.0
Retitled to be more descriptive. Formatted code to reduce horizontal scrolling.
Jun 17, 2015 at 4:28 answer added Richard Byron timeline score: 2
Jun 16, 2015 at 23:02 review Close votes
Jun 17, 2015 at 13:12
Jun 16, 2015 at 22:41 comment added Pieter Geerkens The 1-D kinetic equations as noted here (gamedev.stackexchange.com/questions/54732/…) can be applied in the horizontal and vertical directions independently. Additional links: gamedev.stackexchange.com/questions/71900/… and gamedev.stackexchange.com/questions/71900/…
Jun 16, 2015 at 19:18 comment added Alexandre Desbiens There will be plenty of people who will see your post, but adding C# to a C++ post is just misleading. I would remove it if I were you.
Jun 16, 2015 at 19:09 comment added Nexuz I'm using C++ but I am more interested in a pseudo code based solution therefore I put both C# and C++ to increase the number of people who may see the post.
Jun 16, 2015 at 19:08 history edited Nexuz
edited tags
Jun 16, 2015 at 19:06 comment added Alexandre Desbiens How can your question be about C# and C++ at the same time? By the look of your code this looks like C#, but the last argument makes me wonder...
Jun 16, 2015 at 18:58 history asked Nexuz CC BY-SA 3.0