Timeline for Import a 3D animation into an android game
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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May 23, 2017 at 12:37 | history | edited | CommunityBot |
replaced http://stackoverflow.com/ with https://stackoverflow.com/
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Feb 21, 2012 at 5:57 | answer | added | Erwin Coumans | timeline score: 1 | |
Dec 29, 2011 at 16:01 | comment | added | BiAiB | man, you should have posted this as a comment to my question, but maybe you can't. I asked the very same question on their forum there: badlogicgames.com/forum/viewtopic.php?f=11&t=859 .it says there is a demonstration code here: code.google.com/p/libgdx/source/browse/trunk/tests/gdx-tests/… | |
Dec 27, 2011 at 16:47 | comment | added | James | Can you tell us how do you import a 3D animation and render it using libgdx? The doc of libgdx seems to lack this info. | |
Dec 16, 2011 at 11:37 | history | edited | BiAiB | CC BY-SA 3.0 |
details on a posteriori implementation
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Mar 30, 2011 at 9:00 | history | tweeted | twitter.com/#!/StackGameDev/status/53018712407674880 | ||
Mar 29, 2011 at 11:51 | history | edited | BiAiB | CC BY-SA 2.5 |
added 158 characters in body
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Mar 27, 2011 at 15:07 | answer | added | Gilead | timeline score: 3 | |
Mar 27, 2011 at 15:01 | vote | accept | BiAiB | ||
Mar 27, 2011 at 14:06 | answer | added | Luther | timeline score: 4 | |
Mar 27, 2011 at 11:44 | history | asked | BiAiB | CC BY-SA 2.5 |