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Jun 12, 2015 at 9:25 vote accept leAthlon
Jun 10, 2015 at 17:13 comment added leAthlon yes, I googled it too- but I've got around 100 models in my project and fixing them all till tomorrow isn't possible- now I'm looking for an efficient shader which uses Global Coordinates
Jun 10, 2015 at 16:42 comment added jhocking There are ways to display textures without requiring texture coordinates in the model, but those are mostly special effects that won't look anything like the texturing on the Unity cube. That look requires texture coordinates; I haven't used Wings3D in a long time, but I'm 99% sure it can do simple box coordinates.
Jun 10, 2015 at 16:23 comment added Jeremiah Leslie Look in the documentation for Wings3D and you should find a way to assign uv coordinates to your mesh that will then be imported into Unity with the model.
Jun 10, 2015 at 15:47 comment added leAthlon Well. .. I've got only surface textures( like wood or stone)... I don't have much experience with 3d modelling and I've never seen how to do that....do you know maybe a shader which works without texture coordinates?
Jun 10, 2015 at 15:42 history answered jhocking CC BY-SA 3.0