Timeline for Smooth Shapes in libgdx using ShapeRenderer
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
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May 26, 2015 at 11:45 | comment | added | kingAm | Thanks..Mentioning few links which were helpful. badlogicgames.com/forum/viewtopic.php?t=5997&p=28487 stackoverflow.com/questions/18186375/… stackoverflow.com/questions/24345754/… | |
May 26, 2015 at 9:44 | comment | added | bornander | I haven't got anything else that I know will work, but depending on your scenario you could possibly try rendering the shapes aliased and then use a shader to blur or even apply anti-aliasing. | |
May 26, 2015 at 8:09 | comment | added | kingAm | Thank you for pushing me into right direction. cfg.samples 2, 3 and 4 values are making significant changes. I think 4 is the max value for this property in libgdx for desktop. I will try it on high resol mobile display also. Do you have anything else in your quiever? :D | |
May 26, 2015 at 6:25 | history | answered | bornander | CC BY-SA 3.0 |