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Bryan Robertson

Senior Gameplay Programmer at Ubisoft Toronto, where I've worked on Splinter Cell Blacklist, Far Cry 4, STarlink: Battle for Atlas, and a bunch of stuff I can't talk about :)

Originally from Dundee, Scotland, where I worked for the ill-fated Realtime Worlds on Crackdown and APB.

One of those programmers who is still doing this after over a decade in the industry, for the sheer love of programming. Signed up because back in the day I learned a lot from more experienced people on sites like gamedev.net, and I'm hoping I can pay it forward :)

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