Senior Gameplay Programmer at Ubisoft Toronto, where I've worked on Splinter Cell Blacklist, Far Cry 4, STarlink: Battle for Atlas, and a bunch of stuff I can't talk about :)
Originally from Dundee, Scotland, where I worked for the ill-fated Realtime Worlds on Crackdown and APB.
One of those programmers who is still doing this after over a decade in the industry, for the sheer love of programming. Signed up because back in the day I learned a lot from more experienced people on sites like gamedev.net, and I'm hoping I can pay it forward :)