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Krupip's user avatar
Krupip's user avatar
Krupip
  • Member for 7 years, 2 months
  • Last seen more than a week ago
37 votes

What is actually moving in an endless runner?

37 votes

Why do engines need to be optimized for new processors of the same architecture?

10 votes

Minecraft style world generation

8 votes
Accepted

Are there technical reasons to use short variable names in shader code?

7 votes

Does == cause branching in GLSL?

4 votes

How to create a spiral brightness gradient

4 votes

Shader FloodFill Alogrithm

4 votes

How do components access one another in a component based entity system

3 votes
Accepted

Why do my sprites jitter when moving diagonally?

3 votes
Accepted

Is there a "Least Terrible Method" for sharing Entities over Network?

2 votes
Accepted

2d side scroller slope physics and collisions

2 votes
Accepted

3D line segment AABB collision, with hit normal?

2 votes
Accepted

HAA* / HPA* C++ Algorithm / Help

2 votes
Accepted

Behavior after collision using masks overlap

1 vote

GLSL - multiplying fragment output color by normal after calling texture function displays wrong texture

1 vote
Accepted

Finding the components of Proportional Navigation in 2D

1 vote

Animating compression wave shader which uses image for displacement map

1 vote

Turret aiming code

1 vote

Camera rotation deforms objects

1 vote
Accepted

Entity-Component-System design

1 vote

How to name HP/MP/Exp bars in a single word?

0 votes

Goal oriented Action Planning with multiple Agents

0 votes

Friction due to gravity in an impulse based physics engine

0 votes

How to deal with mismatch between fps and monitor refresh rate?

0 votes
Accepted

Tilemap Collision w/ different height levels and directions

0 votes
Accepted

Convert gl_FragCoord range to fragment range

0 votes

How to create a bounding box around a Sprite in C++?

-1 votes
Accepted

How to display and hide complex object part in 2.5D