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Changing the origin/pivot point of the parent in Unity
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The solution is straightforward. First remove all the children from under the parent and put them somewhere else in the hierarchy temporarily. Then move your parent's position to where you want it ...

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Unity text is very blurry. How can I fix it?
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In order to fix the problem I just went to the game object which contains the Canvas component and added the Canvas Scaler. After that I played around with the Dynamic Pixels Per Unit field value ...

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How to use a Rigidbody on a game object after animation in Unity?
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To make physics affect rigidbody after playing an animation we can disable an animator. One way to do that is through the animation event which would call a script, which would disable the Animator: //...

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What is the difference between the two circles in the rotation tool in Unity?
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After the comments provided under the question I was able to grasp the idea of the circles. There are four circles. Three of them are used to rotate around x, y and z axis and the fourth is used to ...

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Is it possible to somehow change the collider points to match sprites during the animation in Unity?
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It seems that there is no way as of right now to achieve that easily in Unity. So, in my case I was able to get going with the following: for the head I just use the -1 x scale for the collider ...

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Character falls through the Platform Effector 2D in Unity. How can I fix it?
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I really did not want to resort to the one collider per character solution. Even if it is a widespread approach, I feel satisfaction by making the character colliders as accurate as possible. So, I ...

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How can I jump down from a platform in Unity?
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The @DMGregory's comment is what I was looking for. I just take the character colliders and run for each one of them the call: foreach(var characterPartCollider in characterPartsColliders) { ...

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Why is my RigidBody2D not moving in Unity?
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Here is a solution. Unity considers Mass of 10 to be very large. First I tried to apply a very great force, like 10 thousand and noticed that RigidBody2D actually moves a little bit. Then I decreased ...

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Play animation with the help of the animator once, wait until it ends playing and continue script code
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You can use AnimationEvent. It will besically give you an opportunity to call a function in the end of your animation. More on that here here.

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