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Zebraman's user avatar
Zebraman's user avatar
Zebraman
  • Member for 7 years, 5 months
  • Last seen more than 5 years ago
4 votes
Accepted

Unity C# order of execution for multiple start functions?

3 votes

Trigger an action only once when a condition is met, not every frame after that

3 votes

Up / down powerbar computation at server side

3 votes
Accepted

Unity - Creating light that's visible to a shader but not to the camera/player?

3 votes

Should the level design be in Unity scenes (GameObjects) or in 3D programs (mesh)

3 votes

Lamba expressions: The => Operator. Any plain English help to understand this please?

2 votes
Accepted

Unity: Smoothing between two floats which are continuously changing

2 votes

How can I make trailing ghost effect (3d game)?

2 votes
Accepted

Why my stencil mask doesn't work?

2 votes
Accepted

In Unity, how do I use the extra time in every frame to do some extra processing?

2 votes
Accepted

Jagged array - check if array index is out of range

2 votes

How to get a random Vector 2 within a range

2 votes

Unity: Smart approach needed: Enemy AI detection of firearm discharge

2 votes
Accepted

How to optimize two-pass operations on an array with Unity Coroutines

2 votes
Accepted

Teleport Not Working in Unity 2D

1 vote

Space nebula cloud generation?

1 vote
Accepted

Unity - animations threading

1 vote
Accepted

Get VertexSize of Instance in VertexShader

1 vote

Changing the RotateAround center point dynamically

1 vote

How do I set up a delay mid-function?

1 vote

Unity: How can I get realtime image capturing at ~60fps?

1 vote

How to receive shadows on animated object In optimize way?

1 vote
Accepted

How can I optimize my flocking script?

1 vote

How to translate the accelerometer input by specific angle?

1 vote

Can I clip a collection of geometry to render only inside a particular worldspace volume?

1 vote

Determine where is player facing up, down or left right

1 vote

How to make a bullet shoot in the direction of the gun in mobile?

1 vote

How to make an expanding radial search in Unity?

0 votes

Pathfinding How to store data for big terrain size

0 votes
Accepted

How to bounce the ball off a collider and destroying it using trigger?