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Kevin Reid's user avatar
Kevin Reid's user avatar
Kevin Reid's user avatar
Kevin Reid
  • Member for 12 years, 9 months
  • Last seen this week
1 vote
Accepted

How do I avoid 3D AABB collision response getting stuck at block edges?

1 vote
Accepted

OpenGL ES drop shadows for 2D sprites

1 vote
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Problem rotating cubes in opengl

1 vote

How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes?

1 vote

Rendering a lot of Models at once with XNA

1 vote

Have a simple enemy detecting he touch a wall to make him stop/turn around

1 vote

What are these rendering artifacts and how can I fix them?

0 votes
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Steady zoom on center in LWJGL (Modelview)

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Any ideas on reducing lag in terrain generation?

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2D AABB vs AABB Sweep : How to calculate hit normal?

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How does Minecraft compute lighting for it's non-block objects?

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Algorithmically generating neon layers on pixel grid

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Glitch-free cross-fades in HTML5

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What to do with input during movement?

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How can I read a portion of one Minecraft world file and write it into another?

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OpenGL ES 2.0 - How to batch draw particles that have unique translations, rotations, scales, and alphas?

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Low complexity shader to indicate the sides of a polyline

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Grouped enemy movement out of sync after changing directions

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Isometric objects are mapped incorrect angle, but the map is fine. What am I missing?

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Android: Synchronizing timers across multiple devices

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Seam on UV Sphere

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Rotation on one object affects all others

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Rendering 3D Scene Without PBR heedlessly

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Add a rounded border to a texture with a fragment shader

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Collision normal for sphere near edge of triangle face

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Alternative to redrawing the background canvas for camera movements?

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"contains support" for Dreamcast/Atari/etc, but "not officially supported"?

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Is there a way to blend an opacity overlay in a "mix" like nature without using an FBO?

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"Subdividing" a quad with uneven side divisions?

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How to paint a circle of pixels so that at diameter=3 the result is a cross shape?