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Kevin Reid's user avatar
Kevin Reid's user avatar
Kevin Reid's user avatar
Kevin Reid
  • Member for 12 years, 9 months
  • Last seen this week
2 votes

How can I implement a camera like the one in RotMG?

2 votes
Accepted

How do I calculate/weight a diminishing damage formula based on N targets?

2 votes

How to move a player (with camera) towards a target object until camera fill target object?

2 votes
Accepted

How do I write unit tests in ECS when behaviors cause creation of deletion of entities?

2 votes
Accepted

How to justify text that appears character-by-character

2 votes
Accepted

Pulling chain/rope up and updating the path of the chain

2 votes
Accepted

Painter's theorem inside and outside test

2 votes
Accepted

How should I go about generating a spritesheet JSON file for an existing PNG containing a grid of assets?

2 votes

Is there a PBR-like material system for audio?

2 votes
Accepted

Force even window dimensions

1 vote
Accepted

Pyglet.gl has no attribute glTranslatef

1 vote
Accepted

Recommended approach to image rendering on quads for OpenGL-backed canvas

1 vote
Accepted

Hide Horizon Line with Small Terrain?

1 vote

What are good ways to make modular corridors and interiors of buildings?

1 vote
Accepted

Proper way to handle user input when the game is lagging

1 vote

How to pass voxel data to shader?

1 vote
Accepted

Dealing with block corners in a grid-based raycaster

1 vote
Accepted

What was the rationale behind the updating of 'changed' tiles in John Carmack's Adapatie Tile Refresh?

1 vote
Accepted

Isometric tiles on wrong positions if the mouse points at a negative world coordinate

1 vote

how to structure game logic for user interfaces of different nature (gui, tui, cli)?

1 vote

How do you simulate UV light and materials with UV-reflective/fluorescent properties within a PBR renderer?

1 vote
Accepted

How to calculate texture coordinates for a cube?

1 vote
Accepted

GL_TEXTURE_CUBE_MAP min/mag filter problem

1 vote
Accepted

Raycast algorithm fails to collide with diagonal walls in specific locations

1 vote

Need physics algorithm for modeling ceiling collapse in voxel-based game

1 vote

Phong lighting model unrealistic result

1 vote

Strange rendering in XNA/Monogame

1 vote
Accepted

Is there a simple way to draw only the tiles I need?

1 vote
Accepted

Problem with drawing textures in OpenGL ES

1 vote

Is using the applet class in a Java game a wise thing to do?