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Kevin Reid's user avatar
Kevin Reid's user avatar
Kevin Reid's user avatar
Kevin Reid
  • Member for 12 years, 9 months
  • Last seen this week
4 votes
Accepted

AABB-AABB sliding collision response

4 votes
Accepted

Shader to give the effect of a 2D character covered in oil

4 votes

Swept AABB Collision Detection Conflict with Tile-sized Gaps

3 votes
Accepted

Octree Terrain Destruction and LODs

3 votes
Accepted

Breakout intersection logic issues

3 votes

lemniscate of Bernoulli

3 votes
Accepted

How can I create an extending chain like the hookshot in Zelda in Unity?

3 votes
Accepted

Controlling Constantly Running AIs

3 votes
Accepted

3D Texture Mapping (Atlas)

3 votes
Accepted

LWJGL GL_QUADS texture artifact

3 votes
Accepted

Colored Collision Detection

3 votes

Optimizing updating thousands of enemies? (Or break up the enemies that need updated?)

3 votes

Is a Single Texture Cube Map Possible?

3 votes
Accepted

How to create projection/view matrix for hole in the monitor effect

2 votes
Accepted

Create quaternion based on where a unit is hit (shield effect as in Starcraft 2)

2 votes
Accepted

Bullet physics with OpenGL

2 votes

Collision intepenetration and objects getting stuck (Unity)

2 votes

How do I implement a Bullet Physics CollisionObject that represents my cube like terrain?

2 votes
Accepted

OpenGL: Move camera regardless of rotation

2 votes

Best way to store a large amount of game objects and update the ones onscreen

2 votes
Accepted

OpenGL ES 2.0: Texture does not appear to be correct

2 votes

"Non-additive" alpha blending in OpenGL ES 2.0, Android (AndEngine)

2 votes

Extract smaller frustum from camera frustum?

2 votes

Hexagon collision detection for fast moving objects?

2 votes
Accepted

Collision Response: game character vs. density function

2 votes

Should I calculate in meters or pixels

2 votes
Accepted

Defect in polygon sorting

2 votes

Saving roguelike game state?

2 votes

Why does handedness matter at all?

2 votes

MUD programming: socket handling