Kevin Reid's user avatar
Kevin Reid's user avatar
Kevin Reid's user avatar
Kevin Reid
  • Member for 12 years, 6 months
  • Last seen this week
1 vote
Accepted

Hide Horizon Line with Small Terrain?

4 votes
Accepted

Shader to give the effect of a 2D character covered in oil

2 votes

Is there a PBR-like material system for audio?

16 votes

How do game engines avoid recalculating normals upon mesh rotation?

1 vote

What are good ways to make modular corridors and interiors of buildings?

0 votes

"Subdividing" a quad with uneven side divisions?

1 vote
Accepted

Recommended approach to image rendering on quads for OpenGL-backed canvas

0 votes
Accepted

Raycast from isometric view without camera position?

0 votes

Using spatial hash to determine view distance

0 votes

In a 3D projection, how to find 'w' for every y point on the screen

0 votes

How to paint a circle of pixels so that at diameter=3 the result is a cross shape?

2 votes
Accepted

Force even window dimensions

1 vote
Accepted

Pyglet.gl has no attribute glTranslatef

5 votes
Accepted

Factorio style conveyer belts, how to implement multiple speeds?

0 votes
Accepted

Add a rounded border to a texture with a fragment shader

0 votes
Accepted

Rendering 3D Scene Without PBR heedlessly

1 vote
Accepted

What was the rationale behind the updating of 'changed' tiles in John Carmack's Adapatie Tile Refresh?

1 vote
Accepted

Dealing with block corners in a grid-based raycaster

21 votes

How to make backface culling work correctly in both orthographic and perspective projection?

0 votes

Collision normal for sphere near edge of triangle face

13 votes

Solving obtuse interior corner collisions

1 vote

How to pass voxel data to shader?

2 votes
Accepted

How do I write unit tests in ECS when behaviors cause creation of deletion of entities?

0 votes
Accepted

Alternative to redrawing the background canvas for camera movements?

2 votes
Accepted

How should I go about generating a spritesheet JSON file for an existing PNG containing a grid of assets?

1 vote
Accepted

Proper way to handle user input when the game is lagging

2 votes
Accepted

Painter's theorem inside and outside test

0 votes

Is there a way to blend an opacity overlay in a "mix" like nature without using an FBO?

0 votes
Accepted

"contains support" for Dreamcast/Atari/etc, but "not officially supported"?

2 votes
Accepted

Pulling chain/rope up and updating the path of the chain

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