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Share Your Experience: Take the 2024 Developer Survey
Kevin Reid's user avatar
Kevin Reid's user avatar
Kevin Reid's user avatar
Kevin Reid
  • Member for 12 years, 8 months
  • Last seen this week
23 votes
Accepted

Are the first three values that describe a 3D plane actually a 3D vector?

23 votes
Accepted

Cast ray to select block in voxel game

21 votes

How to make backface culling work correctly in both orthographic and perspective projection?

20 votes
Accepted

OpenGL: Resizing Display and glOrtho/glViewport

19 votes
Accepted

OpenGL - white edges on cubes

16 votes
Accepted

Implement Fast Inverse Square Root in Javascript?

16 votes

How do game engines avoid recalculating normals upon mesh rotation?

15 votes
Accepted

How can I improve rendering speeds of a Voxel/Minecraft type game?

13 votes

Solving obtuse interior corner collisions

10 votes
Accepted

How could you model "scent trails" in a game?

10 votes
Accepted

360+ degree rotation skips back to 0 degrees when using Math.Atan2(y, x)

9 votes
Accepted

How to determine that nodes in Grid Graph are unreachable before applying pathfinding?

9 votes
Accepted

How do I handle game objects with two depths?

7 votes
Accepted

Why doesn't light continuous on my model?

7 votes
Accepted

Determining and culling non-visible vertices

6 votes
Accepted

How to make an object fly out of a slingshot?

6 votes
Accepted

Issues with Sine Wave Generation and Rotation

6 votes
Accepted

Shouldn't fragment lighting have the same effect as vertex lighting with only ambient and diffuse lights?

6 votes
Accepted

Are any scripting languages designed to be reloaded at runtime?

6 votes

How can I detect connected (but logically distinct) bodies of water in a 2D map?

5 votes
Accepted

Factorio style conveyer belts, how to implement multiple speeds?

5 votes

Ball bouncing infinitely and constantly

5 votes

Distortion Effect

5 votes
Accepted

Generating a grid of cubes in 3D space

5 votes

Biome Transition in a Grid & Borderless World

5 votes

In a 2D platform game, how to ensure the player moves smoothly over sloping ground?

5 votes
Accepted

Game 30% done on HTML5. Maybe it was a bad idea. Should I change to Unity3d?

5 votes

Ensure house map maze with lifts can be solved?

4 votes
Accepted

First person camera is somehow "magically" expanding

4 votes
Accepted

How to cull liquids

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