Jeff
  • Member for 11 years, 6 months
  • Last seen more than 2 years ago
Can you write games for Rock Band or Guitar Hero controllers in XNA?
Accepted answer
8 votes

According to this site (http://blogs.msdn.com/b/dawate/archive/2008/02/05/building-a-3d-game-in-xna-from-scratch-free-video-tutorial-series-now-available.aspx), the Guitar Hero buttons map directly to ...

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Are there many games involving the manipulation of water?
4 votes

Super Mario Sunshine! :P

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Copy location/rotation information in Unity
Accepted answer
3 votes

In editor: Select your first game object by clicking on it. Then right click the transform of the first object and click "Copy Component". Then select the other game object, right click its transform ...

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Checking if a click happened "off" an object
Accepted answer
3 votes

This question concerns the order of events (when they are relatively called to one another). My answer takes advantage of the fact that mouse click events occur between Begin Step and End Step events. ...

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Gamemaker: Making a bullet Spawn at the enemy it was called from
2 votes

If you are creating/spawning the bullet from within the obj_carrier that is to create the bullet (ie inside its step event, or alarm event, etc), you can just use x and y: instance_create(x, y, ...

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Wall Jump for 2D Platformer
2 votes

I honestly would have just done a point check. So: if (falling AND left_key_pressed AND !point_free(x-1,y)) doWallJump You may want to change the y to say y + sprite_width/2 (or - depending on ...

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2D Platformer AABB collision problems
2 votes

I have a few questions before I start answering this. First, in the original bug in which you got stuck in the walls, were those tiles on the left individual tiles as opposed to one large tile? And if ...

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Stop animation playing automatically
0 votes

To stop the mace from looping (and only swing once when the animation is played), in your last picture there's a checkbox called "Loop Time" (first checkbox). Unclick that.

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Getting correct angles between Vector3s
0 votes

I just implemented in C a way to calculate the angle between two vectors A,B, given an origin C. Look at this Wikipedia article to understand where I am coming from. Here's the pseudo-code: /* A ...

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How do I prevent my platformer's character from clipping on wall tiles?
0 votes

Another method (which I answered the question Byte56 linked to) would be to check if the collision resolution puts the character in an empty spot or not. So in your problem, you get a collision from ...

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