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ChrisC
  • Member for 10 years, 8 months
  • Last seen more than 3 years ago
33 votes
Accepted

How do I implement anti-aliasing in OpenGL?

11 votes

A simple map, four biomes, and how to distribute them

8 votes
Accepted

How can I see the height of an object within Blender?

6 votes
Accepted

Determine corners of a specific plane in the frustum

5 votes

Where to start when building a 3D terrain editor?

5 votes
Accepted

How can I get started making textures for 3D games?

5 votes
Accepted

Do players like holiday events?

4 votes
Accepted

Weird white outline around model

4 votes
Accepted

Export Blender 2.59 models with animations to XNA 4

4 votes

Why even use shaders?

4 votes

Computer generated 2d graphics for games - how to get started

4 votes

Scene transitions

4 votes

From maya to c++ and opengl

3 votes

What's the best way of transforming a 2D vector into the closest 8-way compass direction?

3 votes
Accepted

How to make a platformer character go DOWN a 315 degree slope?

3 votes

shadowing billboards

3 votes

Is there a game oriented graphics or image editor?

3 votes
Accepted

How should I go about abstracting away the graphics device?

2 votes
Accepted

Blurring point light variance shadow map

2 votes

How do you manage your game resources in XNA?

2 votes

Is it essential that I learn Try/Catch and Finally statements for Game Programming, or is it something I can come back to?

2 votes

Why would you want multiple render targets?

2 votes

Why do people like `realistic' physics and graphics in games?

2 votes

Tools for editing 2D sprite-based game levels

2 votes

Best way to solve tile drawing in 2D side scroller?

2 votes

Low-level game engine renderer design

2 votes
Accepted

A Quick HLSL Question (How to modify some HLSL code)

2 votes

Translating Objects in Worldspace

2 votes
Accepted

C# xna/monogame ghost trail effect

2 votes
Accepted

Who should manage projectiles?