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Weckar E.
  • Member for 5 years, 4 months
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12 votes

Rotation grid positions

7 votes

Why don't beat 'em ups allow player character sprites to face toward or away from the screen?

5 votes
Accepted

Scene reset function not working

3 votes

How to convey that a cutscene is about to end?

2 votes

How do I get players to say "no" when they are afraid of missing out on sidequests or XP?

2 votes
Accepted

What is the advantage of using .json to store dialogues instead of hard coding them in C# scripts?

1 vote

Tile base Farm Simulation in Unity

1 vote

How can I implement a Varying Jump Height Mechanic for my character?

1 vote

How can I get the basic Unity player controller to move based on a gameobjects rotation?

1 vote

How to draw a Voronoi Splitscreen view in GMS, where each player's screen area is a polygon shape?

0 votes
Accepted

Joystick servo control axis value when idle (unity)

0 votes

World rotation independent mouselook

0 votes
Accepted

Problems with gravity and box colliders in Unity 3D

0 votes

How to limit players to low-level content before they advance, if they can't die

0 votes

What is the difference between a HUD and a GUI in a game?

0 votes

Persistent elements of offline players interacting with online players

0 votes

Efficient 2D grid overlay on tiles without each cell being its own GameObject

0 votes

How to hide player when in Shadow using Unity 2D Light System?

0 votes

In unity how can I make a checkpoint system

0 votes

Large world pathfinding on server

0 votes

How can I add my custom mob to my minecraft game?

0 votes
Accepted

Why the transform is not moving back to the originPos(Original Position)?

-1 votes

Unity method/framework for handling different input modes