Weckar E.'s user avatar
Weckar E.'s user avatar
Weckar E.'s user avatar
Weckar E.
  • Member for 7 years, 2 months
  • Last seen more than a month ago
0 votes

How to make a moving GameObject push a CharacterController smoothly?

7 votes

Why don't beat 'em ups allow player character sprites to face toward or away from the screen?

-1 votes

Unity method/framework for handling different input modes

0 votes

In unity how can I make a checkpoint system

0 votes

How to hide player when in Shadow using Unity 2D Light System?

0 votes

Efficient 2D grid overlay on tiles without each cell being its own GameObject

1 vote

How can I implement a Varying Jump Height Mechanic for my character?

1 vote
Accepted

Why the transform is not moving back to the originPos(Original Position)?

12 votes

Rotation grid positions

5 votes
Accepted

Scene reset function not working

3 votes
Accepted

What is the advantage of using .json to store dialogues instead of hard coding them in C# scripts?

0 votes

Large world pathfinding on server

1 vote

Tile base Farm Simulation in Unity

0 votes
Accepted

Problems with gravity and box colliders in Unity 3D

0 votes

World rotation independent mouselook

0 votes
Accepted

Joystick servo control axis value when idle (unity)

1 vote

How to draw a Voronoi Splitscreen view in GMS, where each player's screen area is a polygon shape?

1 vote

How can I get the basic Unity player controller to move based on a gameobjects rotation?

0 votes

Persistent elements of offline players interacting with online players

0 votes

What is the difference between a HUD and a GUI in a game?

3 votes

How to convey that a cutscene is about to end?

0 votes

How to limit players to low-level content before they advance, if they can't die

2 votes

How do I get players to say "no" when they are afraid of missing out on sidequests or XP?

0 votes

How can I add my custom mob to my minecraft game?